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<title>mehdishay's CGPortoflio Gallery</title>
<link>http://mehdishay.cgsociety.org/gallery/</link>
<description>mehdishay's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>LOK Warrior</title>
	<link>http://mehdishay.cgsociety.org/gallery/762475</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/258574/258574_1242070220_small.jpg"><br><br>its a character I had in my mind to model and send for a challenge , I started base model in max , after Uvs process , I created the body texture in photo shop and imported to zbrush.<br />
sword , customs and all other models are low poly imported to zbrush , then hand painted .<br />
for rendering I used layer-passes method .]]>
	</description>
	<pubDate>Mon, 11 May 2009 14:35:47 +0000</pubDate>
	</item>
	<item>
	<title>Hood of Death</title>
	<link>http://mehdishay.cgsociety.org/gallery/754743</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/258574/258574_1240177659_small.jpg"><br><br>Its one on the characters from the game &quot; Knight Mare&quot; that we are currently working on .<br />
Base mesh &amp; UVs in max , texturing in photo shop , and sculpted with Zbrush.<br />
Still need retopology , to be usable for game.]]>
	</description>
	<pubDate>Sun, 19 Apr 2009 16:47:41 +0000</pubDate>
	</item>
	<item>
	<title>Snow Girl</title>
	<link>http://mehdishay.cgsociety.org/gallery/742226</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/258574/258574_1237195428_small.jpg"><br><br>For the first time I tried to create something better than what I've modeled before , so I started with 2 reference photos , then I had the med-poly base mesh with UVs done with 3DS Max.<br />
<br />
I sculpted the base head with Zbrush to have more details and make it more similar to the photos , then import it to max again.<br />
<br />
for hair I used max default hair &amp; fur , Skin done with Brazil r/s , and because brazil had problems to render max hair , I used V-ray to render the image,.<br />
<br />
snow generated with a base mesh and gradient material in max using particle system , then in photo shop I used motion blur to have better effect.<br />
<br />
Hope you like it <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Mon, 16 Mar 2009 04:23:57 +0000</pubDate>
	</item>
	<item>
	<title>Sandra</title>
	<link>http://mehdishay.cgsociety.org/gallery/742233</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/258574/258574_1237196486_small.jpg"><br><br>Hello all <br />
<br />
I started a very low poly base mesh , and then used mudbox to form and sculpt it . then imported to max again , used V-ray materials for skin-type material , v-ray light at right side helps a lot.<br />
for the face , its completely painting in photoshop using real photos for some parts.]]>
	</description>
	<pubDate>Mon, 16 Mar 2009 04:41:28 +0000</pubDate>
	</item>
	<item>
	<title>girl wip</title>
	<link>http://mehdishay.cgsociety.org/gallery/741666</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/258574/258574_1237065814_small.jpg"><br><br>hey , my wip girl , still learning a lot of things <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sat, 14 Mar 2009 16:23:36 +0000</pubDate>
	</item>
	<item>
	<title>new game</title>
	<link>http://mehdishay.cgsociety.org/gallery/689895</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/258574/258574_1225229000_small.jpg"><br><br>new game]]>
	</description>
	<pubDate>Tue, 28 Oct 2008 21:23:22 +0000</pubDate>
	</item>
	<item>
	<title>character animation</title>
	<link>http://mehdishay.cgsociety.org/gallery/689884</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/258574/258574_1225227323_small.jpg"><br><br>character animation]]>
	</description>
	<pubDate>Tue, 28 Oct 2008 20:55:25 +0000</pubDate>
	</item>
	<item>
	<title>device</title>
	<link>http://mehdishay.cgsociety.org/gallery/689840</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/258574/258574_1225223544_small.jpg"><br><br>device]]>
	</description>
	<pubDate>Tue, 28 Oct 2008 19:52:28 +0000</pubDate>
	</item>
	<item>
	<title>house</title>
	<link>http://mehdishay.cgsociety.org/gallery/689866</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/258574/258574_1225225572_small.jpg"><br><br>house]]>
	</description>
	<pubDate>Tue, 28 Oct 2008 20:26:15 +0000</pubDate>
	</item>
	<item>
	<title>living room</title>
	<link>http://mehdishay.cgsociety.org/gallery/689831</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/258574/258574_1225222769_small.jpg"><br><br>interior rendering]]>
	</description>
	<pubDate>Tue, 28 Oct 2008 19:39:33 +0000</pubDate>
	</item>
	<item>
	<title>animation</title>
	<link>http://mehdishay.cgsociety.org/gallery/689839</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/258574/258574_1225223408_small.jpg"><br><br>animation]]>
	</description>
	<pubDate>Tue, 28 Oct 2008 19:50:13 +0000</pubDate>
	</item>
	<item>
	<title>bedroom</title>
	<link>http://mehdishay.cgsociety.org/gallery/689834</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/258574/258574_1225222998_small.jpg"><br><br>bed room rendering]]>
	</description>
	<pubDate>Tue, 28 Oct 2008 19:43:21 +0000</pubDate>
	</item>
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